Critical Failure

I've just had an idea for healers.

When someone takes enough damage, they die. I had the thought that if the attack did enough damage, maybe the player's head would get lopped off.

I already decided that in order to resurrect someone, their wounds would need to be healed before their soul could be reunited with their body. What if, in healing someone whose head was severed, their head is placed slightly off by mistake, which affects the healed player's controls slightly? Maybe just a temporary one that the player's character then adjusts to, or could be healed away. Would this be an interesting mechanic, or just annoying to everyone?

Eh, it'd probably be annoying to everyone, but I think it would be funny to include just to watch people stumble around randomly for a moment as if their keys had been remapped.

Posted by Glyph, the Architect | at 9/27/2010 05:29:00 PM

0 comments:

Post a Comment