Scale
Just a thought: Why does the initial game world have to be all there is? What I mean by that is the MMO so far has the player growing in power until they hit a cap, and there they are. Why not let it scale infinitely?
As players play through MMOs, they gradually get more powerful and defeat stronger and stronger foes. Eventually there has to come a point where they run out of enemies they aren't strong enough for (this begs the question of how those enemies got so powerful themselves with nothing to fight against. Did they grind 4 million boars?). This is already starting to be a problem in WoW. We've already defeated a good majority of the most powerful characters in lore, and will have most of them licked by the end of Cataclysm. An elemental Lord, two direct children of Deathwing, Illidan, a Dragon Aspect (soon to be two), the Lich King, Archimonde (even though it was a travel back in time deal), TWO Old Gods, and then.....not much else on the "still on Azeroth" scale. The other two old gods (or possibly three, depending on if they retcon The Master's Glaive to be a dead lieutenant or something) and possibly a second Algalon type entity arriving, and there is literally nothing else on the planet more powerful. You would have to step up to Actual Kil'Jaeden, then maybe find Sargeras out in the Nether, then maybe a few of the other Titans, and then you're done.
The entire time, the heroes remain as ordinary mortals. Mortals that can slay gods and Titans. Why does that have to be? Why can't the players eventually become gods, or at least half gods, along the way? You defeat all the evils of your world and the gods say "Grats. As a reward, you can be a god too." And you can then continue on to other worlds and fight greater evils, and maybe even make your own worlds.
I dunno. I just think it would be cool to take a character who was once a lowly farmhand (who lost his home when the farm was burned down by bandits) and turn them into an all powerful god of the cosmos.
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