Classes

I find myself constantly redesigning the class structure of my game. Originally, I had the classes able to multiclass into anything they wanted, granting a massive number of choices of secondary and tertiary classes.

To trim that down, I decided to change the design to one where each class could advance to their secondary form, or multiclass into one of two other for one of two other specializations. This resulted in 33 classes with a good deal of redundancy (3 flavors of paladins, 2 flavors of monks), it left out many classes I wanted to include, and forced me to introduce several I felt were craptastic just so each class would have enough that wanted to take it as a multiclass option.

I think my new design will be based on abilities. If you want to be an Assassin, you have to have a certain amount of skill in stealth, melee combat, and various forms of information gathering abilities. If you are skilled enough, you may even be able to pass these tests without much skill or even without learning any of the abilities at all (though the tests are specifically designed for these abilities and only the most crafty players will be able to do so).

This would provide a good balance between the two. Players would never feel limited by their character build because their class couldn't move into many specializations. It also gives me the freedom to include some of the redundancy if the feel of the classes is different enough.

If you want to be a Paladin, you only need knowledge of some Priest skills and melee medium or large size weapons. There can be several specializations of the class which would depend on what else you took, but you can do any of them if you wish.

This system also allows me to go with my other idea in which a player's tradeskills can be used to unlock additional classes. A Mage who is an enchanter can become a Sorcerer. A Specialist who is a mechanic can become a Machinist. And so on.

Ok, I feel like I'm rambling now. I'm going to go work on a talent system that makes sense in a classless context.

(I also feel like I've made this post before. >_> I need a better filing system.)

Posted by Glyph, the Architect | at 12/10/2010 11:08:00 PM

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